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Now, if each tile has its own origin point, and has a bounding box corresponding to the real tile size, we obtain those results: and, which are far better from a LOD point of view, and better preserve the framerate. Here, we can see that the more detailed tiles are the one that are far from the camera, which is the exact opposite result than the one we want to obtain to optimize our scenery framerate. The more the yellow or red is the color, the less detailed is the tile. The more the green or blue is the color, the more detailed is the tile. The problem here is that the Google Earth Decoder gives all the tiles the same origin, and changes the bounding box to go from this origin point to the last mesh vertice point.Īnother way to see this problem, is to use the new MSFS SDK Debug LOD feature, that displays the current lod level of each tiles, and the size of the bounding sphere: In this case, we can see that the tiles have the correct LOD levels, and it leads to a reduced number of vertices (20M in this case, but it can be changed according to the LOD levels that are set in the optimisation script (see chap. The result is that this scene, from this point of view, displays more than 80M of vertices, which bottlenecks the GPU (and the CPU). You can see that the scenery tiles are dark gray, which means there are a lot of vertices on each tile, because all the tiles are on the max level of detail (which is 19 here). This picture shows a wireframe representation of a big scenery created from the Google Earth Decoder tool. It fixes an issue with the Google Earth Decoder tool, that breaks the LOD management system. It bakes the tiles texture files in order to reduce the number of the files in the final package, and reduce the scenery loading time. This script applies the CTD issues fix (see ). Google earth download download#Lily texture Packer IMPORTANT ! download version 1.1.x only:.I did not test them with another Google Earth Decoder minLod. The scripts are intended to be used with a Google Earth Decoder min LOD of 17. merge_sceneries: merge all the files from a source Google Earth Decoder scenery to a destination Google Earth Decoder scenery. Google earth download update#
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