– You can grind, slide, jump, trick and airdash to move around – Each stage is a neighborhood that represents one time of day. – In the game you can choose a character from your crew and explore the three-dimensional streets freely. Start your own cypher and dance, paint, trick, face off with the cops and stake your claim to the extrusions and cavities of a sprawling metropolis in an alternate future set to the musical brainwaves of Hideki Naganuma. In a world from the mind of Dion Koster, where self-styled crews are equipped with personal boostpacks, new heights of graffiti are reached. “ Team Reptile brings you Bomb Rush Cyberfunk, 1 second per second of highly advanced funkstyle. Here’s the description ripped right from the store front. There’s no confirmed release date yet, or every platform, but the game does have a Steam listing. It certainly feels like a strong look at revitalizing the original game’s legacy, providing both and homage and a modern concept (CYBERFUNK!) to make the game still feel like its own thing. Reptile even brought on Hideki Naganuma, composer for JSR, to kick in the music here too. Bomb Rush Cyberfunk is their take on the genre, and seems to be a hearty accomplishment. SEGA’s been sittin’ on the IP and not doing much with it beyond a few re-releases and a strange sequel in 2002.įans and developers have always wanted a sequel, so Team Reptile have taken it upon themselves now, nearly 20 years later, to create a spiritual successor. Jet Set Radio is a classic experience, introducing a great mix of music and gaming’s first real cel-shaded visuals, and one that fans have been dying to play in a modern sequel.
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